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 3d  programming

Discover From This Page & Topic: [] 3d
 [] D3DBook:Book Cover - GDWiki http://wiki.gamedev.net/index.php/D3DBook:Book_Cover (graphics shaders programming shader)
 [] Iñigo Quilez - fractals, computer graphics, mathematics, demoscene and more http://rgba.scenesp.org/iq/ (algorithm demoscene opengl chaos)
 [] GPU Gems 3 - Part I: Geometry http://http.developer.nvidia.com/GPUGems3/gpugems3_part01.html (gpu books shaders graphics)
 [] Open Asset Import Library - a free library to import various well-known 3D model formats into ... http://assimp.sourceforge.net/index.html (graphics library opengl)
 [] RA DIOHEA_D / HOU SE OF_C ARDS - Google Code http://code.google.com/creative/radiohead/ (visualization music google radiohead)
 [] Geometric Tools - 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics http://www.geometrictools.com/ (graphics algorithms opengl tutorial)
 [] welcome to the Virtual Terrain Project http://www.vterrain.org/ (terrain gis literature links)
 [] 3D World Simulation - Martin Baker http://www.euclideanspace.com/ (programming math physice mathematics)
 [] DevMaster.net - Your source for game development http://www.devmaster.net/ (programming gamedev development games)
 [] NVIDIA: Real-time Shadow Algorithms and Techniques http://developer.nvidia.com/object/doc_shadows.html (shadows graphics research papers)
 [] glslDevil - OpenGL GLSL Debugger http://www.vis.uni-stuttgart.de/glsldevil/ (opengl programming tool shaders)
 [] PIXAR - On-line library -- by date http://graphics.pixar.com/ (graphics papers research animation)
 [] P5Sunflow: Easy Ray Tracing from Processing.org - Hipsters Inc. http://hipstersinc.com/p5sunflow/ (processing library raytracing java)
 [] Core Techniques & Algorithms in Shader Programming http://www.coretechniques.info/ (programming gdc presentation graphics)
 [] Real Time Ray Tracing in AS3 http://www.laserpirate.com/as3raytracer/ (flash raytracing actionscript optimization)
 [] ARC 3D Webservice http://homes.esat.kuleuven.be/~visit3d/webservice/v2/ (reconstruction meshes models graphics)
 [] Elektronik Discussion : Main http://homepages.paradise.net.nz/nickamy/ (graphics people raytracing programming)
 [] Paul Bourke - Personal Pages http://local.wasp.uwa.edu.au/~pbourke/ (math geometry fractals cg)

 [] NVIDIA GPU Programming Guide - Performance Tuning Advice http://developer.nvidia.com/object/gpu_programming_guide.html (gpu graphics programming guide)
 [] PixelMachine http://www.superjer.com/pixelmachine/? (programming graphics raytracing algorithm)
 [] Particle system example (by Paul Bourke) http://local.wasp.uwa.edu.au/~pbourke/modelling_rendering/particle/ (physics math particles)
 [] Humus - democoder blog with lots of tutorials http://www.humus.name/ (opengl tutorials directx graphics)
 [] Lumina http://lumina.sourceforge.net/ (opengl opensource editor shaders)
 [] Aim@Shape Project - Shape Repository http://shapes.aim-at-shape.net/viewmodels.php (models ply meshes graphics)
 [] DTV :: All the demoscene on a web TV ! http://www.demoscene.tv/ (demoscene programming visualization music)
 [] Make3D --- convert your image into 3d http://make3d.stanford.edu/ (photography tools photo research)
 [] Gamasutra - Features - "Real-Time Glow" Printer Friendly http://www.gamasutra.com/features/20040526/james_pfv.htm (glow programming shaders effects)
 [] Spiral Graphics - Free Tiling Texture Materials http://www.spiralgraphics.biz/packs/ (textures free gamedev resources)
 [] Humus http://www.humus.ca/ (programming opengl directx)
 [] Terrain LOD Published Papers http://www.vterrain.org/LOD/Papers/ (lod terrain opengl algorithm)
 [] ShaderX Books http://tog.acm.org/resources/shaderx/ (books rendering graphics gamedev)
 [] CrazyBump http://www.crazybump.com/ (software mapping normalmap textures)
 [] Suggestive Contour Gallery http://www.cs.princeton.edu/gfx/proj/sugcon/models/ (graphics ply meshes model)
 [] The Stanford 3D Scanning Repository http://graphics.stanford.edu/data/3Dscanrep/ (graphics models meshes highres)
 [] Beyond3D http://www.beyond3d.com/ (hardware programming news reviews)
 [] Essential Math for Games Programmers http://www.essentialmath.com/tutorial.htm (programming math tutorial physics)
 [] Blender 3D: Noob to Pro - Wikibooks http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro (blender tutorial graphics tutorials)
 [] UNITY: Overview http://unity3d.com/unity/ (programming software graphics physics)
 [] NVIDIA GeForce 6800 Ultra (NV40). Part One: Architecture Features and Synthetic Tests in D3D ... http://www.digit-life.com/articles2/gffx/nv40-part1-a.html#p2 (geforce processor gpu graphics)
 [] Dedalo-3d.com http://www.dedalo-3d.com/ (dcc material)
 [] [CG Textures] - The worlds largest free texture site http://www.cgtextures.com/ (free textures texture design)
 [] HOLOGRAFIKA - Real 3D Displays http://www.holografika.com/ (display hardware screen)
 [] Voxel terrain engine : LeGreg Homepage - Gregory Massal http://www.massal.net/article/voxel/ (tutorial graphics programming terrain)
 [] MV3D – Trac http://trac.mv3d.com/trac (python mmo twisted opensource)
 [] fractal landscapes http://www.defmacro.org/ramblings/fractal.html (fractals graphics effects)
 [] Hacking Quaternions (from The Inner Product) http://number-none.com/product/Hacking%20Quaternions/index.html (quaternion animation gameengine)
 [] Game Engine Anatomy 101 - Game Engine Anatomy 101 http://www.extremetech.com/article2/0,1697,594,00.asp (engine game design programming)
 [] incg05_6up.pdf (application/pdf objekt) http://www9.informatik.uni-erlangen.de:81/Teaching/SS2004/InCG/incg05_6up.pdf (slides cg programming shaders)
 [] flipcode - Frustum Culling http://www.flipcode.com/archives/Frustum_Culling.shtml (programming graphics gamedev frustum)
 [] Efficient View Frustum Culling http://www.cescg.org/CESCG-2002/DSykoraJJelinek/index.html (algorithms programming collision gamedev)
 [] Panda3D - Free 3D Engine http://panda3d.org/index.php (gamedev engine)
 [] [BioRUST Design Community] :: Tutorials >> Blender http://biorust.com/index.php?page=tutorial_detail (modeling yafray blender)
 [] Takeo Igarashi http://www-ui.is.s.u-tokyo.ac.jp/~takeo/java/smoothteddy/index.html (software tools design npr)
 [] Viewing in 3D http://www.cs.kuleuven.ac.be/cwis/research/graphics/INFOTEC/viewing-in-3d/viewing-engels.html (graphics math projection viewing)
 [] PSP Quake http://psp-quake.svn.sourceforge.net/ (programming psp)
 [] 2D using OpenGL - PixelateWiki http://pixwiki.bafsoft.com/wiki/index.php/2D_using_OpenGL (programming)
 [] Make3D --- convert your image into 3d http://make3d.stanford.edu/ (photography tools photo research)
 [] The MD2 Model File Format http://tfc.duke.free.fr/old/models/md2.htm (gamedev)