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 » Herbert Simon - Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/Herbert_Simon
 » Game semantics - Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/Game_semantics
 » Design View / Andy Rutledge - Gestalt Principles of Perception: 1 - Figure Ground Relationships http://www.andyrutledge.com/gestalt-principles-1-figure-ground-relationship.php
 » The Dimensions of Colour http://www.huevaluechroma.com/
 » D-T-G || Driving Off the Map http://www.deltaheadtranslation.com/MGS2/DOTM_TOC.htm
 » Shirky: Power Laws, Weblogs, and Inequality http://www.shirky.com/writings/powerlaw_weblog.html
 » Neil Postman - Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/Neil_Postman
 » IMEJ Article - A Learner-Centered Approach to Multimedia Explanations: Deriving Instructional ... http://imej.wfu.edu/articles/2000/2/05/index.asp
 » transform.eipcp.net - transform.eipcp.net http://transform.eipcp.net/
 » Game Theory (Stanford Encyclopedia of Philosophy) http://plato.stanford.edu/entries/game-theory/
 » Christos Papadimitriou's home page http://www.cs.berkeley.edu/~christos/
 » Was the Great Depression a monetary phenomenon? - Paul Krugman Blog - NYTimes.com http://krugman.blogs.nytimes.com/2008/11/28/was-the-great-depression-a-monetary-phenomenon/
 » Semiotics for Beginners: Introduction http://www.aber.ac.uk/media/Documents/S4B/sem01.html
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Discover From This Topic & Page:  [] Design View / Andy Rutledge - Gestalt Principles of Perception: 1 - Figure Ground Relationships http://www.andyrutledge.com/gestalt-principles-1-figure-ground-relationship.php
 [] Design Observer http://www.designobserver.com/ (design blog architecture typography)
 [] Color Theory Tutorial by Worqx http://www.worqx.com/color/index.htm (color tutorial tutorials guide)
 [] "Incantations for Muggles: The Role of Ubiquitous Web 2.0 Technologies in Everyday Life" http://www.danah.org/papers/Etech2007.html (technology community zephoria apophenia)
 [] Grand Text Auto http://grandtextauto.org/ (fiction theory gaming writing)
 [] Modelling time travel in fiction http://qntm.org/?models (literature fiction history timetravel)
 [] Design View / Andy Rutledge - Gestalt Principles of Perception: 1 - Figure Ground Relationships http://www.andyrutledge.com/gestalt-principles-1-figure-ground-relationship.php (design principles theory layout)
 [] wikipedia - comms theory http://en.wikipedia.org/wiki/Communication_theory (theory communications wiki)
 [] Copyright Website - Digital http://www.benedict.com/Digital/Digital.aspx (resources copyright theory reference)
 [] SAGUARO SEMINAR - Civic Engagement in America; Primer on Social Capital http://www.ksg.harvard.edu/saguaro/primer.htm (community socialnetworks theory communitiesofpractice)
 [] Flusserstudies.net http://www.flusserstudies.net/ (philosophy theory flusser)
 [] Masters of Photography - Fine Art Photography,classic photographs from Masters of Photography http://www.mastersofphotography.com/ (photography photo theory art)
 [] Half-Real: Video Games between Real Rules and Fictional Worlds http://www.half-real.net/ (theory games research)
 [] Color Wheel Pro: Color Theory Basics http://www.color-wheel-pro.com/color-theory-basics.html (theory colour design color)